Cephalofair Games makes epic board games that break the mold. People like to fit games into categories they can easily understand: heavy games, light games, deck-builders, dungeon-crawls. But I have no desire to fit my games into predefined holes.

My design philosophy is start a project with a strong, thematic concept, and build the game organically from there, integrating fun mechanics where they fit naturally. The end goal is to create epic game experiences that are approachable, but also reward strategy and planning over luck and randomness.

I want players to get the following from my games:

  • Accessibility when playing for the first time.
  • Room to expand and refine strategies over many repeated plays.
  • Many opportunities for deep decision making and a minimization of randomness.
  • Challenging and complex systems to explore.

If this sounds like a good time to you, I encourage you to check out some of my games.

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