Well, it has been about 3 months since I announced Gloomhaven, and I’m still hoping to get a Kickstarter for it launched in another 3 months, so as we approach the half-way point of this pre-Kickstarter era, I thought I’d just take some time to reflect on the various aspects of the project and how they’re coming along.
At the time, I didn’t think I could create a project more massive than Forge War, with 8 punch-boards of bits and a box weighing 6 pounds. Somehow it has happened, though. Gloomhaven is a monster and wrestling its various tendrils has become rather perilous.
But let’s talk about the good stuff firstContinue Reading