My Geekway Experience


Two days after the conclusion of Geekway to the West, I think the feeling that I’m about to die is finally passing. It’s not necessarily a bad sort of “I’m going to die” feeling. More of a happy, thank-for-all-the-memories sort of “I’m going to die” feeling.

It’s the sort of feeling you get after you drive for 5 hours both ways and only get 4 hours of sleep each night, but it’s all worth it because you met a bunch of awesome people and played a bunch of cool gamesContinue Reading

The value of inspiration

I’ve been playing a lot of this video game Desktop Dungeons recently. And while, yes, it has a rather silly name, it is actually super-fun and addicting. It’s sort of a rogue-like puzzle game where you go in these dungeons with a hero and try and figure out the best order in which to killContinue Reading

Cards versus Dice (revisited)

I’ve written a couple posts previously about using decks of cards to fill the role of dice in a more controlled way. If you think of a card like a face of a die, then you can more easily modify both the number of sides of the die and what is depicted on the facesContinue ReadingContinue Reading

Should I go to Essen?

About 10 years or so ago, I spent a semester abroad in Heidelberg, Germany. It was totally amazing. Heidelberg is a beautiful city and misspending a portion of my youth hanging out with friends and learning absolutely nothing can never be under-estimated. And when I say “learning nothing,” I’m really not exaggerating much. I tookContinue ReadingContinue Reading

The nature of items and advancement

So I was listening to the latest episode of Blue Peg Pink Peg today and Patrick, one of the hosts, started talking about the “Candy Crush” draw of Pathfinder the Adventure Card Game. Maybe that was too many proper nouns to follow… The basic idea is that in a persistent game, what drives the playerContinue ReadingContinue Reading

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