The State of the Gloomhaven Address

Human Sawbone

Well, it has been about 3 months since I announced Gloomhaven, and I’m still hoping to get a Kickstarter for it launched in another 3 months, so as we approach the half-way point of this pre-Kickstarter era, I thought I’d just take some time to reflect on the various aspects of the project and how they’re coming along.

At the time, I didn’t think I could create a project more massive than Forge War, with 8 punch-boards of bits and a box weighing 6 pounds. Somehow it has happened, though. Gloomhaven is a monster and wrestling its various tendrils has become rather perilous.

But let’s talk about the good stuff firstContinue Reading

The spatial reasoning mechanic

A while back I decided to stop doing board game reviews for various reasons, but I also wanted to still talk about board games that did cool things. In a non-review-type setting, of course. Mostly I just end up talking about my own games, because that’s what my brain focuses on all the time, butContinue ReadingContinue Reading

My Geekway Experience

Two days after the conclusion of Geekway to the West, I think the feeling that I’m about to die is finally passing. It’s not necessarily a bad sort of “I’m going to die” feeling. More of a happy, thank-for-all-the-memories sort of “I’m going to die” feeling. It’s the sort of feeling you get after youContinue ReadingContinue Reading

The value of inspiration

I’ve been playing a lot of this video game Desktop Dungeons recently. And while, yes, it has a rather silly name, it is actually super-fun and addicting. It’s sort of a rogue-like puzzle game where you go in these dungeons with a hero and try and figure out the best order in which to killContinue Reading

Cards versus Dice (revisited)

I’ve written a couple posts previously about using decks of cards to fill the role of dice in a more controlled way. If you think of a card like a face of a die, then you can more easily modify both the number of sides of the die and what is depicted on the facesContinue ReadingContinue Reading

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