Talking about world-building in terms of a board game is kind of a strange thing. It’s normally referenced in terms of novels or movies where story is paramount. World-building is all about immersion into the story. The more believable and lived-in a world feels, the more someone can get lost in the story in which the world is set. But world-building isn’t about taking the time to explain every last detail of the world, it’s more about taking the time to set up an internally consistent world so that everything inside that world just makes sense.
And so, of course, world-building is also paramount the realm of the tabletop RPG. Perhaps even more so because players have they opportunity to explore every nook and cranny of the world, so all of those spaces and characters and motives should be filled in. Maybe not before hand, but if a game master has a consistent and fully realized view of the world in their head, they should be able to make up the details on the flyContinue Reading