Highlights from Origins 2019

Right, well, Origins is over and I have been bed-ridden the past couple days with some nasty con crud, but it was all worth it. Origins is simply the best time of the year, when I get to hang out with all my board game friends in a much more relaxed environment than Gen Con or Spiel.

So what I’d like to do now is just make a little list of all the cool things that happened so that maybe somehow I can pretend I am still there instead of coughing up a lung at home.

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Of HeavyCons and Railroads

So late Sunday night I got back from the 5th annual HeavyCon, put on by the folks over at Heavy Cardboard. It’s taken me a couple days to recover from the 20 hours a day spent playing extremely taxing games, but I think I’m ready to talk about it.

Maybe. I just woke up from another nap and am very tired. I guess I’m not as young as I once was.

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My experience at Geekway the West 2019

Geekway to the West has become something of a comforting ritual for me. This year was my fifth, and it is such a wonderful experience to drive down there, see all the friends I’ve made over the years, many of whom I only see once a year at Geekway, and play games with them until I collapse from exhaustion each evening.

So I got to play a lot of games, and a surprising number of them were pretty great. Plus the company was great, so, overall, I couldn’t really ask for a better experience. It is such a nice way to kick off convention season, and I am already looking forward to heading back next year.

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Finding the right pacing

So I took What We Found There to a couple conventions recently – namely LeiriaCon and RobbCon – and was able to play the game a few times with knowledgeable people and get some good feedback. From this, I think it has been progressing nicely.

The main things I was struggling with were twofold. One was that, in an overarching sense, the basic loop of the game felt a little basic. Collect resources and turn them in for points. In terms of a Euro game, it’s about as basic as you can get, especially for a worker placement game.

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Time to get to work

So I’ve been working on this “big box” expansion to Gloomhaven for a long time. I remember writing a post in November 2016 about spending a National Novel Writing month working on the story for it. That was quite a while ago.

I’ve also pined year after year that I wasn’t getting enough time to work on it. Conventions, business-related things – something always seems to get in the way. I’m no longer toiling away in a vacuum. There are lots of external forces to contend with.

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