So about a year and a half ago I took a break from designing Forge War to design a tactical combat game that involved players each controlling a large group of characters all fighting against a common enemy. I absolutely loved some aspects of the game, but it never clicked because, in the end, everything was just too complicated and time consuming.
You see, I think I was trying to design a video game. If everything you needed to keep track of in the game could be managed by some automated program, it would be great, but it was board game. Players had to keep track of all that information, and it just didn’t workContinue Reading