I’ve been trying to crack this problem of getting Gloomhaven to a wider, more casual demographic for a while. Around this time last year I was working on a Gloomhaven card game. Something simple in a small box that would feel like Gloomhaven, even if the mechanics were totally different. I remember play testing it at a convention, and somebody told me that it felt a lot like Splendor, which was enough for me to pack it up and never look at it again.
What I eventually realized was that a watered-down card game with the same name was never going to capture people like Gloomhaven has done. The only thing that would capture people like Gloomhaven is Gloomhaven.
So I was going through my Gloomhaven subscriptions on BoardGameGeek, and I saw someone complaining that I hadn’t really given any updates in a while about what’s coming down the line for Gloomhaven, what’s happening with that “big box expansion”, and all that sort of stuff. I mean, I haven’t given a blog update on anything in a long while, but this topic felt particularly pressing, so I thought, “Yeah, you’re right, internet person. I should update people about what is going on!“
Right, well, Origins is over and I have been bed-ridden the past couple days with some nasty con crud, but it was all worth it. Origins is simply the best time of the year, when I get to hang out with all my board game friends in a much more relaxed environment than Gen Con or Spiel.
So what I’d like to do now is just make a little list of all the cool things that happened so that maybe somehow I can pretend I am still there instead of coughing up a lung at home.
Things have been getting pretty crazy around here with the fulfillment of Forge War and the development of Gloomhaven, so I thought it was high time I recruit some help around the office. Up to this point, it’s just been me handling everything and, let me tell you, it gets pretty exhausting.