So I’ve been working on this “big box” expansion to Gloomhaven for a long time. I remember writing a post in November 2016 about spending a National Novel Writing month working on the story for it. That was quite a while ago.
I’ve also pined year after year that I wasn’t getting enough time to work on it. Conventions, business-related things – something always seems to get in the way. I’m no longer toiling away in a vacuum. There are lots of external forces to contend with.
Running my own business was never something I wanted to do. When I put my first game on Kickstarter, it was largely just to challenge myself. I wanted to design a game and release it into the world.
In hindsight, it might have been better just to find a publisher for it. But also in hindsight, it eventually led me to where I am today, which is not a bad place to be. Except that I am running my own business, and I don’t really have the skills required to do that effectively.
And so, the new year begins. Of course, the calendar is kind of arbitrary. I could reflect on what is to come in the next 365 days at any point, but when all that counting rolls over into a new number, it seems like a convenient time.
So what is to come in 2019? Hopefully a lot of things. But maybe not too many. Just the right amount of things to keep me busy and give me time to enjoy myself in the process. (more…)
Well, I just got back from PAX Unplugged, officially marking the end of conventions for the year. I’ll be convention-free for the next three or four months, up until the return of RobbCon, I believe, and of course, such a sentiment is bittersweet.