It is a valiant effort. The problem that I see occurring in real time play is the balance issue between the classes. Namely the difference between the tinkerer and the scoundrel. The Tinkerer currently gets XP for losing cards. I don’t have a single one that is repeatable(off the start this may change at later levels). The scoundrel haas nearly half of his normal cards that give XP. So every game the scoundrel gets a lot more XP. For instance most games the timkerer gets around 9-10 xp-His max is 16 though if he can arrange all enemies to arrange themselves perfectly for his area attacks and he uses all lost cards(8 of 12 are lost card options although it could be aas high as 10 of 12 if choosing differently). The tinkerer has to watch how fast he burns the lost cards so normally I only get to use around 6(with 2 being the last round). The Scoundrel has 9 cards and earns on 7 of those with two of those being lost. Our scoundrel averages 14-16 without using more than one lost card. So after 3 adventures the Tinkerer is at 50 XP while the Scoundrel is at 68 with the difference just getting bigger as we play. Our group has a spellweaver and craig as well which seem to get the same as the Tinkerer.
Why is there such a huge disparity for the Scoundrel or is it just so he gets all the XP and Loot and levels faster? ie the scoundrel also has the best loot options so normally gathers about 50% of the parties loot(like we get 3,3,2 loot and the scoundrel gets 8 loot plus any special loot that is available). Is there some reason the Scoundrel has such overpowering options?

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