Well, I just got back from PAX Unplugged, officially marking the end of conventions for the year. I’ll be convention-free for the next three or four months, up until the return of RobbCon, I believe, and of course, such a sentiment is bittersweet.
I love conventions. (more…)
Well, here we are. 2018. I was born in 1982, so 2018 will mark the point where I have lived half my life on this side of the millennium. I also graduated from high school and turned 18 in the year 2000, so that means I will also have effectively spent half my life as an adult.
Most of that adulthood was spent in college – roughly 15 years, which is a silly amount of time. I’ll be the first to admit that. It seems now, though, that once I was able to break free of grad school, my career as a board game publisher has taken off very rapidly. Did you know that Gloomhaven is ranked the #1 board game on BoardGameGeek now? That could be a whole post to itself, but, wow, I did not ever expect that to happen so quickly (more…)
My favorite games of the year, made into a weird graphic
Well, this has certainly been an interesting one. It was paradoxically a year of huge accomplishments, but also I still somehow felt like a lot of the year was uneventful.
So, first of all, Gloomhaven finally delivered to first printing backers early this year and the whole situation proceeded to get a little crazy (but in a good way). There was a massive second printing Kickstarter that raised $4 million, and that is finally starting to fulfill, which has brought Gloomhaven dangerously close to the number 1 spot in the BoardGameGeek rankings. (more…)
So what happens when you take my last two Gen Con trips – one where I had a massive amount of games to sell to excited fans, and the other where I was a legitimate board game celebrity – roll them up together and then combine them with my previous Essen experience where I am overwhelmed and lost in a foreign land?
You get me absolutely losing my mind, pinballing from one disaster to the next, but yet somehow still having a good time and selling a lot of games in the process. Once again, I come back from Germany with very mixed feelings about the whole thing. I may have experienced some psychotic break around Saturday evening, but, looking back on it now, most of what I remember is the pleasant stuff (more…)
So a little while back, right after the Kickstarter for Gloomhaven, I resolved myself to continue writing a blog post and a Kickstarter update every week, despite a strong demand on my time to finish working on Gloomhaven. Of course, I continue to write Kickstarter updates because I have an extremely strong obligation to my backers to do so. They gave me a lot of money and so I need to keep them informed about what is going on.
I’ve done less well writing a blog post every week. It hasn’t been terrible, but I’ve missed the last couple weeks and it’s starting to weigh on me (more…)
Sometimes – well, okay, a lot of the times – I think about what would have changed if I had launched the Gloomhaven Kickstarter another time. Because the basic fact of the matter was that I launched it before I was really ready.
I don’t know, maybe “ready” isn’t the right word. Basically, there was just a lot of stuff that still needed to be done when I hit that “launch” button.
Look, no one is saying that a game needs to be 100% before it gets put up on Kickstarter. The best thing about Kickstarter is collaborating with your backers and incorporating their ideas into your project (more…)