Back when Forge War first came out and we sold through the initial printing, I started up a new printing of it and made a small mistake. I changed the SKU from CPH0101 to CPH0102.
The SKU is a series of numbers and letters written on the box, typically next to the UPC, which serves a similar function as the UPC – to distinguish it from other products. Where a UPC is usually used for electronic scanning, a SKU is easier for a human to identify. It typically starts with a three-letter representation of the company (CPH in my case), followed by a series of numbers to identify the specific product of that company (more…)
Well, here we are. 2018. I was born in 1982, so 2018 will mark the point where I have lived half my life on this side of the millennium. I also graduated from high school and turned 18 in the year 2000, so that means I will also have effectively spent half my life as an adult.
Most of that adulthood was spent in college – roughly 15 years, which is a silly amount of time. I’ll be the first to admit that. It seems now, though, that once I was able to break free of grad school, my career as a board game publisher has taken off very rapidly. Did you know that Gloomhaven is ranked the #1 board game on BoardGameGeek now? That could be a whole post to itself, but, wow, I did not ever expect that to happen so quickly (more…)
My favorite games of the year, made into a weird graphic
Well, this has certainly been an interesting one. It was paradoxically a year of huge accomplishments, but also I still somehow felt like a lot of the year was uneventful.
So, first of all, Gloomhaven finally delivered to first printing backers early this year and the whole situation proceeded to get a little crazy (but in a good way). There was a massive second printing Kickstarter that raised $4 million, and that is finally starting to fulfill, which has brought Gloomhaven dangerously close to the number 1 spot in the BoardGameGeek rankings. (more…)
I spend so much time writing updates to my Gloomhaven Kickstarter backers, I very often neglect the (hopefully) thousands of people hoping to buy Gloomhaven once it hits retail. So today I thought I’d take some time to explain what is going on with that whole situation.
We pick up our story where we left it: with a bunch of pre-orders from distributors and a bright, optimistic future in front of us. In that future, the pre-orders were supposed to deliver to distributors somewhere around August. In the present, though, it is December and Kickstarter backers are just now getting their copies. It has been a long, frustrating year. (more…)
So what happens when you take my last two Gen Con trips – one where I had a massive amount of games to sell to excited fans, and the other where I was a legitimate board game celebrity – roll them up together and then combine them with my previous Essen experience where I am overwhelmed and lost in a foreign land?
You get me absolutely losing my mind, pinballing from one disaster to the next, but yet somehow still having a good time and selling a lot of games in the process. Once again, I come back from Germany with very mixed feelings about the whole thing. I may have experienced some psychotic break around Saturday evening, but, looking back on it now, most of what I remember is the pleasant stuff (more…)
So let’s say you make a game. Let’s call it “Forge War.” You make this game, and a lot of people really like it, but a lot of other people really don’t. And while it pushes some boundaries, ultimately, it is considered to be just another Kickstarter game, and it is forgotten. Not by everyone, of course. It still has fans, don’t get me wrong, but it sits in the 800s on BoardGameGeeks’ rankings, one small game among a sea of them.
So you say to yourself, “I am happy I made that. I learned a lot from the process, and I am proud of it, but if I want to continue doing this for a living, how do I make sure my next project doesn’t suffer the same fate? I need to make something so monumental and epic, that it could never be lost among that sea.” And then you make that ridiculous, monumental game. Let’s call it “Gloomhaven.” (more…)