Time to get to work

So I’ve been working on this “big box” expansion to Gloomhaven for a long time. I remember writing a post in November 2016 about spending a National Novel Writing month working on the story for it. That was quite a while ago.

I’ve also pined year after year that I wasn’t getting enough time to work on it. Conventions, business-related things – something always seems to get in the way. I’m no longer toiling away in a vacuum. There are lots of external forces to contend with.

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Cephalofair Games hires its first full-time employee!

Running my own business was never something I wanted to do. When I put my first game on Kickstarter, it was largely just to challenge myself. I wanted to design a game and release it into the world.

In hindsight, it might have been better just to find a publisher for it. But also in hindsight, it eventually led me to where I am today, which is not a bad place to be. Except that I am running my own business, and I don’t really have the skills required to do that effectively.

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Thoughts on the New Year 2019

And so, the new year begins. Of course, the calendar is kind of arbitrary. I could reflect on what is to come in the next 365 days at any point, but when all that counting rolls over into a new number, it seems like a convenient time.

So what is to come in 2019? Hopefully a lot of things. But maybe not too many. Just the right amount of things to keep me busy and give me time to enjoy myself in the process. (more…)

Thoughts on the Old Year 2018

Oh my word, where has the year gone? Coming up on 2019… That’s a weird number, right? It feels like a weird number. I’m sure I’ll get used to it.

Anyway, let’s talk about the year that is familiar, or at least should be by now. If 2018 had a theme for me, I think it would be “Too Many Conventions.” (more…)