While the wheels turn on the Gloomhaven reprint, it is comforting to know that there are many people still curious about Founders of Gloomhaven and when it will be up on Kickstarter. As you may know, I was planning on throwing it into the Gloomhaven reprint Kickstarter (or rather, throwing the Gloomhaven reprint into the Founders Kickstarter), but I didn’t feel like it was ready, and the last thing I wanted to do is rush another Kickstarter project (the first Gloomhaven Kickstarter felt a little rushed to me). So I decided to separate the two and move ahead with just the reprint Kickstarter. That ended up doing ridiculously well, but it left open the question of, with the great success of Gloomhaven, when would the next game be seeing the light of day? (more…)
So first, right out of the gate, I want to acknowledge that this blog has been pretty sparse lately. I had some thoughts about what would happen this year, and then, well, the year got incredibly busy. Like, the last three or four months have probably been the busiest of my life. Well, that’s hard to say. I’ve had quite a few months of intense Gloomhaven development, but I think I’m telling the truth. (more…)
It’s really been a while since I looked into the future at the beginning of the year, saw a giant fog of uncertainty, and threw up my arms in a shrug. Who knows what 2017 will bring? Well, I do now, and it’s another Kickstarter.
I guess I knew that was coming, but I didn’t really expect it to come like this (more…)
2017 is where it is at, folks! Big things are coming, and I’m excited!
The big, big thing is obviously the upcoming release of Gloomhaven in a month or so. It’s already in the hands of a few reviewers, and it’s hard not to get swept up in their enthusiasm, as well. The bottom line, though, is that it is just hard to predict exactly what’s going to happen once the game arrives. The next two months are like this heavy fog that is obscuring anything beyond that, making it difficult to talk about the rest of the year (more…)
Man, 2016 really was the worst, wasn’t it? It was so much the worst, that it’s become something of a cliche to even talk about how abysmally terrible the year has been. And that was even before Carrie Fisher died.
Ugh. I’ll be happy when this year is over. So many iconic deaths. So much bile and hatred rolled up into a presidential campaign that, well, that ended in a way that made me genuinely sad for the future.
In some ways I’m almost glad that Gloomhaven got delayed until next year (more…)
So here we are, roughly three days since the halls of Essen closed and everyone went back to their normal lives. It took me a day and a half to get back to my life in Indiana and then another day and a half or so to physically recover and answer all the emails that had piled up since I left. At this point, I think I’m finally ready to talk about my experience.
In one sense, it was really great. I met so many fans and Kickstarter backers, and everyone was very impressed with the game and so excited to see it and talk to me (more…)