So let’s say you make a game. Let’s call it “Forge War.” You make this game, and a lot of people really like it, but a lot of other people really don’t. And while it pushes some boundaries, ultimately, it is considered to be just another Kickstarter game, and it is forgotten. Not by everyone, of course. It still has fans, don’t get me wrong, but it sits in the 800s on BoardGameGeeks’ rankings, one small game among a sea of them.
So you say to yourself, “I am happy I made that. I learned a lot from the process, and I am proud of it, but if I want to continue doing this for a living, how do I make sure my next project doesn’t suffer the same fate? I need to make something so monumental and epic, that it could never be lost among that sea.” And then you make that ridiculous, monumental game. Let’s call it “Gloomhaven.” (more…)
So normally after I get back from Origins, or any major convention, I compile some silly list of awards as an easy, controlled way to talk about my experiences at the convention – mainly my experiences playing various board games. As time goes on though, despite my best efforts, less and less of my time is dedicated to playing games at conventions.
Is this regrettable? In a way, sure (more…)
While the wheels turn on the Gloomhaven reprint, it is comforting to know that there are many people still curious about Founders of Gloomhaven and when it will be up on Kickstarter. As you may know, I was planning on throwing it into the Gloomhaven reprint Kickstarter (or rather, throwing the Gloomhaven reprint into the Founders Kickstarter), but I didn’t feel like it was ready, and the last thing I wanted to do is rush another Kickstarter project (the first Gloomhaven Kickstarter felt a little rushed to me). So I decided to separate the two and move ahead with just the reprint Kickstarter. That ended up doing ridiculously well, but it left open the question of, with the great success of Gloomhaven, when would the next game be seeing the light of day? (more…)
So first, right out of the gate, I want to acknowledge that this blog has been pretty sparse lately. I had some thoughts about what would happen this year, and then, well, the year got incredibly busy. Like, the last three or four months have probably been the busiest of my life. Well, that’s hard to say. I’ve had quite a few months of intense Gloomhaven development, but I think I’m telling the truth. (more…)
It’s really been a while since I looked into the future at the beginning of the year, saw a giant fog of uncertainty, and threw up my arms in a shrug. Who knows what 2017 will bring? Well, I do now, and it’s another Kickstarter.
I guess I knew that was coming, but I didn’t really expect it to come like this (more…)
2017 is where it is at, folks! Big things are coming, and I’m excited!
The big, big thing is obviously the upcoming release of Gloomhaven in a month or so. It’s already in the hands of a few reviewers, and it’s hard not to get swept up in their enthusiasm, as well. The bottom line, though, is that it is just hard to predict exactly what’s going to happen once the game arrives. The next two months are like this heavy fog that is obscuring anything beyond that, making it difficult to talk about the rest of the year (more…)