I’ve been trying to crack this problem of getting Gloomhaven to a wider, more casual demographic for a while. Around this time last year I was working on a Gloomhaven card game. Something simple in a small box that would feel like Gloomhaven, even if the mechanics were totally different. I remember play testing it at a convention, and somebody told me that it felt a lot like Splendor, which was enough for me to pack it up and never look at it again.
What I eventually realized was that a watered-down card game with the same name was never going to capture people like Gloomhaven has done. The only thing that would capture people like Gloomhaven is Gloomhaven.
So I was going through my Gloomhaven subscriptions on BoardGameGeek, and I saw someone complaining that I hadn’t really given any updates in a while about what’s coming down the line for Gloomhaven, what’s happening with that “big box expansion”, and all that sort of stuff. I mean, I haven’t given a blog update on anything in a long while, but this topic felt particularly pressing, so I thought, “Yeah, you’re right, internet person. I should update people about what is going on!“
So most of my blog posts recently have been convention recaps, which is fine, right? I mean, if I wasn’t writing convention recaps, I probably wouldn’t be writing anything (probably), but also, conventions are like a whole bunch of board game activity condensed into a single weekend. I do play testing, I play new games, I play old games, I hang out with cool people. It’s all right there. The whole board game industry, intensified.
So it works. Writing about board game conventions, I’m able to spew out all sorts of information on any number of topics, which may be valuable, or it may not. I suppose that is up to you.
Right, well, Origins is over and I have been bed-ridden the past couple days with some nasty con crud, but it was all worth it. Origins is simply the best time of the year, when I get to hang out with all my board game friends in a much more relaxed environment than Gen Con or Spiel.
So what I’d like to do now is just make a little list of all the cool things that happened so that maybe somehow I can pretend I am still there instead of coughing up a lung at home.
So late Sunday night I got back from the 5th annual HeavyCon, put on by the folks over at Heavy Cardboard. It’s taken me a couple days to recover from the 20 hours a day spent playing extremely taxing games, but I think I’m ready to talk about it.
Maybe. I just woke up from another nap and am very tired. I guess I’m not as young as I once was.