This will be a quick update, as I’ve already discussed this at length in my last post and the comments of that post, but I just wanted to make the name of the new mass market Gloomhaven game official.
We’ve been zeroed in on the title for a while, but we wanted to make sure the stores we were trying to get the product into were also on board with the name. So we had some meetings in Essen with a couple big box retailers, and they had no notes on the name, so now I’m making it official!
I can’t yet say anything on what stores it will be available in when it comes out, but whether we are able to secure those deals doesn’t change the fact that it will also be hitting normal hobby distribution in quarter 3 of next year as well.
The title “Jaws of the Lion” refers to the specific mercenary group – based out of the Sleeping Lion, naturally – players will be embodying. And I also wanted to formally introduce you to the new fourth member of the Jaws, the human Voidwarden:
After a near-death experience with the Void as a child, which scarred the left side of her body, the Voidwarden made it her duty to protect others from a similar fate. Being touched by the Void has left her with more than just physical scars, however. She can channel the power behind the Void to manipulate the thoughts and actions of those around her. She can also offer powerful boons to her allies, but those boons usually come at a terrible price.
Anyway, I’m really excited to be working on this project. All the art and everything else is coming out amazing, and I think it is going to be a real game-changer, bringing a lot more people into the world Gloomhaven who may have been turned off by the commitment required by the original game, while it will also add a bunch of great new content for existing fans.
I’ve been trying to crack this problem of getting Gloomhaven to a wider, more casual demographic for a while. Around this time last year I was working on a Gloomhaven card game. Something simple in a small box that would feel like Gloomhaven, even if the mechanics were totally different. I remember play testing it at a convention, and somebody told me that it felt a lot like Splendor, which was enough for me to pack it up and never look at it again.
What I eventually realized was that a watered-down card game with the same name was never going to capture people like Gloomhaven has done. The only thing that would capture people like Gloomhaven is Gloomhaven.
So I was going through my Gloomhaven subscriptions on BoardGameGeek, and I saw someone complaining that I hadn’t really given any updates in a while about what’s coming down the line for Gloomhaven, what’s happening with that “big box expansion”, and all that sort of stuff. I mean, I haven’t given a blog update on anything in a long while, but this topic felt particularly pressing, so I thought, “Yeah, you’re right, internet person. I should update people about what is going on!“
So most of my blog posts recently have been convention recaps, which is fine, right? I mean, if I wasn’t writing convention recaps, I probably wouldn’t be writing anything (probably), but also, conventions are like a whole bunch of board game activity condensed into a single weekend. I do play testing, I play new games, I play old games, I hang out with cool people. It’s all right there. The whole board game industry, intensified.
So it works. Writing about board game conventions, I’m able to spew out all sorts of information on any number of topics, which may be valuable, or it may not. I suppose that is up to you.
Right, well, Origins is over and I have been bed-ridden the past couple days with some nasty con crud, but it was all worth it. Origins is simply the best time of the year, when I get to hang out with all my board game friends in a much more relaxed environment than Gen Con or Spiel.
So what I’d like to do now is just make a little list of all the cool things that happened so that maybe somehow I can pretend I am still there instead of coughing up a lung at home.