Running my own business was never something I wanted to do. When I put my first game on Kickstarter, it was largely just to challenge myself. I wanted to design a game and release it into the world.
In hindsight, it might have been better just to find a publisher for it. But also in hindsight, it eventually led me to where I am today, which is not a bad place to be. Except that I am running my own business, and I don’t really have the skills required to do that effectively.
Right, well, first I want to thank everyone who responded to last week’s post. I was pleasantly surprised by not only the support, but all the good ideas people had for the What We Found There project. It made me feel like I made the right choice, talking openly about my design project, so, in the spirit of that, let’s keep going!
This was once a different space. One where I wrote freely about everything that was going on around here without fear that it would unwittingly become part of the board game news cycle. Not that I have anything wrong with the board game news cycle. It tells people about important stuff, and back then, I wasn’t doing anything anyone would have considered important.
And so, the new year begins. Of course, the calendar is kind of arbitrary. I could reflect on what is to come in the next 365 days at any point, but when all that counting rolls over into a new number, it seems like a convenient time.
So what is to come in 2019? Hopefully a lot of things. But maybe not too many. Just the right amount of things to keep me busy and give me time to enjoy myself in the process. (more…)