So most of my blog posts recently have been convention recaps, which is fine, right? I mean, if I wasn’t writing convention recaps, I probably wouldn’t be writing anything (probably), but also, conventions are like a whole bunch of board game activity condensed into a single weekend. I do play testing, I play new games, I play old games, I hang out with cool people. It’s all right there. The whole board game industry, intensified.
So it works. Writing about board game conventions, I’m able to spew out all sorts of information on any number of topics, which may be valuable, or it may not. I suppose that is up to you.
Right, well, Origins is over and I have been bed-ridden the past couple days with some nasty con crud, but it was all worth it. Origins is simply the best time of the year, when I get to hang out with all my board game friends in a much more relaxed environment than Gen Con or Spiel.
So what I’d like to do now is just make a little list of all the cool things that happened so that maybe somehow I can pretend I am still there instead of coughing up a lung at home.
So late Sunday night I got back from the 5th annual HeavyCon, put on by the folks over at Heavy Cardboard. It’s taken me a couple days to recover from the 20 hours a day spent playing extremely taxing games, but I think I’m ready to talk about it.
Maybe. I just woke up from another nap and am very tired. I guess I’m not as young as I once was.
Geekway to the West has become something of a comforting ritual for me. This year was my fifth, and it is such a wonderful experience to drive down there, see all the friends I’ve made over the years, many of whom I only see once a year at Geekway, and play games with them until I collapse from exhaustion each evening.
So I got to play a lot of games, and a surprising number of them were pretty great. Plus the company was great, so, overall, I couldn’t really ask for a better experience. It is such a nice way to kick off convention season, and I am already looking forward to heading back next year.
So I took What We Found There to a couple conventions recently – namely LeiriaCon and RobbCon – and was able to play the game a few times with knowledgeable people and get some good feedback. From this, I think it has been progressing nicely.
The main things I was struggling with were twofold. One was that, in an overarching sense, the basic loop of the game felt a little basic. Collect resources and turn them in for points. In terms of a Euro game, it’s about as basic as you can get, especially for a worker placement game.